With the famed “TDD is dead” debate around the Rails community largely coming to an end, I found myself referencing Martin Fowler’s article, Mocks Aren’t Stubs a good deal, trying to make sense of it in terms of how I write tests and code.
In this post I’m going to talk about mocking and stubbing and their roots, paraphrase Fowler in an attempt to explain their differences, and walk through a couple of code examples. In each case, I’m going to attempt to build this example out in Ruby and RSpec 3.
Let’s assume this implementation in our code for a
BookUpdater object in Ruby. Its job is to call through its collaborating
ApiClient, which wraps some aspect of an API that we want to call.
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What they are
Mocks are fake objects that verify that they have received messages. In
RSpec, we traditionally use the
mock object utility to create these objects.
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What’s happening here? RSpec creates a mock
api_client object that will verify that, after the test case executes, it has received the
:call_update_api message with the correct arguments.
The main point of this style of testing is behavior verification — that is, that your object is behaving correctly in relation with its collaborators.
Let’s take a look at a
double — also known as a
double is a fake object that is set up to respond to a certain message with a pre-canned response, each time. Let’s take a look at how I would set up a test using doubles:
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Okay, so what’s the big deal here? My test case still passes. Note that
I had to change my code to focus its expectation on the
state instead of the
The focus of using doubles is for state verification — that is, that so long as everybody around me is behaving according to their contracts, the test merely has to verify that internal object state changes correctly.
A third way — real objects
I won’t cover this very much in depth, but with sufficiently simple objects, one could actually instantiate real objects instead of doubles, and test an object against all its collaborators. This is, in my experience, the most common experience of working in Rails + ActiveRecord applications.
Classic vs Mockist testing: different strokes for different folks
As we saw above, the key difference between the mock and the stub (the
double). The focus of the test in the mock case is on the messages being sent to the collaborators. The focus of the test when using the double is on the the
subject under test (SUT).
Mocks and stubs/doubles are tools that we can use under the larger umbrellas of two TDD philosophical styles: classic vs mockist styles.
- Classic TDDists like using
doubles or real objects to test collaborators.
- From personal experience, testing classicly is oftentimes the path of least resistance. There isn’t expectation setup and verification that mockist testing requires of you.
- Classic TDD sometimes results in creating objects that reveal state — note how the
BookUpdaterneeded to expose an
- Setting up the state of the world prior to your test may be complex, requiring setting up all the objects in your universe. This can be a huge pain (has anybody ever had this problem with overcomplicated Rails models with spidery associations? Raise your hands…). Classicists may argue that the root cause here is not paying attention to your model architecture, and having too many associations is an antipattern. Alternatively, classicists oftentimes generate test factories (e.g. Rails’ FactoryGirl gem) to manage test setup.
- Tests tend to be treatable more like black boxes, testable under isolation (due to verifications on object state) and are more resistant to refactoring.
- Mockist TDD utilizes
mocks to verify behavior between objects and collaborators.
- It can be argued to develop “purer” objects, that are mainly concerned with objects passing messages to each other. Fowler refers to these objects as preferring role-interfaces.
- These tests are easier to set up, as they don’t require setting up the state of the world prior to test invocation.
- Tests tend to be more coupled to implementation, and may be more difficult to refactor due to very specific requirements for message passing between collaborators.
- Fowler brings up a point where being a mockist means that your objects prefer to Tell Don’t Ask. A nice side effect of TDA is you generally can avoid Demeter violations.
In coming from a classic TDD background, I’ve oftentimes viewed mockist testing with some suspicion, particularly around how much work is involved to bring them about. Over the years, I’ve warmed up to the usage of mockist testing, but have not been diligent enough at doing pure driving TDD with mocks. In reviewing Fowler’s comments, I’m intruiged at the possibilities of mockist TDD in affecting system design, particularly in their natural inclinations toward role interfaces. I look forward to trying pure mockist TDD in a future project.